Sector 4 45 Collectibles 5 Sub-Areas Verified Apr 16–20, 2026

// Sector Route

Pragmata Lunum Mines Guide

Lunum Mines is Pragmata's fourth sector and a clear shift in pace: more lunar-surface traversal, more low-gravity movement, and more collectible routes that only make full sense once you know which paths are meant for later cleanup. This page focuses on the verified route, the confirmed collectible structure, and the points most likely to waste your time on a blind first pass.

Sector Scope

45

Confirmed collectible total in Lunum Mines for 100% sector cleanup.

Sub-Areas

5

The sector is consistently broken into five main route blocks across guide coverage.

Backtracking

Yes

Some pickups are confirmed to be locked behind later story progression.

Boss Flow

Recurring

LunaDigger appears before the end-of-sector boss arena, so early encounters are not the finale.

// Verified Route

Lunum Mines Walkthrough Structure

1. Mine Entrance

The Mine Entrance opens the sector with the first strong reminder that route reading matters. Verified guides place Mod 1 (Equilibrium) in the early thruster-platforming section behind erasable crystals, and Safe Box 1 in the first enemy encounter room. This is also where the game starts teaching you that some apparently nearby rewards are not meant to be taken immediately on a first pass.

If you see a blocked branch near the first LunaDigger encounter, mark it mentally and move on. Multiple sources agree that at least part of this opening area is designed for later return rather than immediate brute-force routing.

2. Crane Operation Yard

Crane Operation Yard leans into environmental traversal. The collectible path here repeatedly uses vertical landmarks: a construction elevator for Analog Aggression, crane and crate routes for Digital Dominance, and a Holo-Wall detour for one of the Safe Boxes. If you only follow the obvious forward path, this is one of the easiest sub-areas to leave incomplete.

The cleanest first-pass habit here is simple: before leaving each building, do one full exterior sweep for alternate elevation routes and hidden entries.

3. Warehouse

Warehouse is the densest confirmed collectible cluster in the sector. GAMES.GG explicitly calls out 11 collectibles in this block, and both VGC and PowerPyx map it as a container-maze area with multiple crate-pushing routes. The Warehouse Red Zone is also a key checkpoint for completion because its reward is consistently listed as Storage Expander 2 + Pure Lunum 1.

First-pass priority here: activate the nearby Escape Hatch, clear the Red Zone if you're equipped for it, then finish the block-pushing rooms before moving on. This prevents the most common double-back inside the sector.

4. Main Excavation Site

Main Excavation Site is where Lunum Mines starts mixing platforming, Holo-Walls, and late-cleanup gates more aggressively. Verified sources place Mod 5 (Eagle Eye) and Safe Box 12 in a glass-visible room reachable from above, put REM 3 (Tent) behind a broken wall route, and agree that this block contains another crystal-gated Safe Box that may need to wait for later.

One tracker quirk is worth remembering: guides agree that the Red Zone physically found in this block credits its reward to Nexus Tower / Area 5 in completion tracking.

5. Nexus Tower

Nexus Tower closes the sector with a more vertical collectible pattern. Confirmed placements here include Training Data 2 near the first building interior, Safe Box 16 across a top-floor gap, Safe Box 17 behind a Holo-Wall on the next floor down, and Mini Cabin 3 above one of the tower gaps.

If your area count looks off near the end, check the Main Excavation Site Red Zone first before assuming you missed something inside the tower itself.

// Count Breakdown

Confirmed Collectible Totals

Safe Boxes

17

Escape Hatches

7

Mods

7

Pure Lunum

4

Mini Cabins

3

REM

3

Storage Expanders

2

Training Data

2

What this count means: these numbers match the full sector tally published by PowerPyx and repeated by other launch-week guide coverage. They are safe to use as your checklist target for Lunum Mines completion.
What this count does not settle: guide writers disagree on the exact in-game naming of one later crystal-clearing progression ability, so count accuracy is high, but ability naming around late cleanup should still be treated carefully.

// Collectible Drilldown

Lunum Mines Sub-Guides

// Practical Notes

What To Prioritize On A First Pass

Activate Hatches Early

Warehouse, Main Excavation Site, and Nexus Tower all benefit from having fast-travel points online before you start cleanup. This shortens later return loops dramatically.

Do Not Force Blocked Paths

Multiple launch-week guides agree that some blocked crystal routes in Lunum Mines are intentional progression gates. If a path looks possible but not currently solvable, move on and revisit later.

Track Red Zone Rewards

The Main Excavation Site Red Zone affects Nexus Tower completion tracking. If your area totals do not line up, this is one of the first places to audit.

// Boss Context

LunaDigger What Is Verified

The safest verified summary is this: LunaDigger is the recurring threat of Lunum Mines, and the final boss of the sector is fought at the end of the area in low gravity. That matters because earlier encounters teach positioning and spacing, but they are not the same as the end-of-sector arena.

If you want a clean first clear, treat the early LunaDigger appearances as route knowledge rather than a damage race. Focus on surviving, learning the environmental tells, and reaching the later checkpoints with a stable kit instead of overcommitting to every optional confrontation.

For broader system help before the boss, the most reliable internal support pages are the LunaDigger boss guide, the Hacking Guide and the sector hub on Walkthrough.

// Boss Strategy

Need The Full LunaDigger Breakdown?

// FAQ

Lunum Mines FAQ

How many collectibles are in Lunum Mines?

Lunum Mines has 45 confirmed collectibles: 17 Safe Boxes, 7 Escape Hatches, 7 Mods, 4 Pure Lunum, 3 Mini Cabins, 3 REM, 2 Storage Expanders, and 2 Training Data items.

Can I miss anything permanently in Lunum Mines?

Current launch-week guide coverage agrees that Lunum Mines has no permanently missable collectibles. If a route is blocked, it is usually better to return later via post-story cleanup than to force it on the first visit.

Which Lunum Mines sub-area is the most item-dense?

Warehouse is the clearest answer in launch-week coverage. GAMES.GG explicitly describes it as the densest collectible cluster in the sector, with 11 collectibles concentrated into one block.

What makes Lunum Mines different from earlier sectors?

The main differences are stronger low-gravity emphasis, more lunar-surface traversal, and more routes that only resolve cleanly once later progression abilities are available.