// Main Story · 6 Chapters · ~10–20 Hours
Pragmata Complete Walkthrough
All 5 Sectors, Bosses & Collectibles
Step-by-step walkthrough for every sector in Pragmata — from the Solar Power Plant opening to the Central Port finale. Covers boss strategies, key ability unlock points, backtracking flags, and collectible counts per sector. All facts verified against multiple sources; version: Launch (April 17, 2026).
// Jump to Sector
// Read First
Before You Start — How Pragmata's Structure Works
Pragmata is divided into five numbered sectors plus a Prologue, totalling six chapters. All five sectors take place inside The Cradle, Capcom's name for the game's lunar research station. Sectors are linear during your first visit but open up for free exploration via the Tram Terminal after completion.
Between missions, you return to the Shelter — your hub area — to upgrade equipment, spend Cabin Coins, and fast-travel. See the Shelter Guide section below for a full breakdown of every station.
Pro Tip · Prioritise upgrading Diana's Hacking at the Firmware Updater before every sector. It directly increases damage output and extends enemy vulnerability windows — the single most impactful upgrade in the game. See the full Upgrade Priority Guide.
Backtracking Note · Two story abilities unlock paths to previously unreachable collectibles: Lim Eraser (Sector 2, destroys blue filament barriers) and Cleanse (Sector 5, destroys red/dead filament barriers). The game flags locked items — nothing is permanently missable. Unknown Signal mode (post-game) lets you return to any sector for cleanup.
Key Story-Unlocked Abilities
| Ability | Unlocked In | What It Opens |
|---|---|---|
| Lim Eraser | Sector 2 · Block 05 (Lim Recycling Facility) |
Destroys blue Lunafilament barriers. Required to reach several Sector 1 and early Sector 2 collectibles. |
| Object Scan | Unit Printer purchase | Highlights nearby collectibles, interactables, and hidden items. Highly recommended before any backtracking sweep. |
| Cleanse | Sector 5 (Experimental Pragmatics) |
Destroys red/dead filament barriers. Required for full 100% completion in later sectors. |
// All Sectors at a Glance
Sector Overview
Plant
Solar Power Plant
The opening sector introduces Hugh and Diana's dual-character mechanics. The Shelter hub unlocks here, along with your first access to the Firmware Updater and Unit Printer. The sector ends with the Sector Guard boss fight — the game's tutorial for the Overdrive Protocol mechanic. Defeating it drops your first Shelter License Key, unlocking expanded upgrade options and Cabin's Stamp Club.
Array
Mass Production Array
The largest sector in the game, set inside a Lunafilament-printed replica of New York City. Six beacons must be hacked to unlock the sector's main gate. The Lim Eraser is unlocked automatically near the end of this sector in the Lim Recycling Facility block — a mandatory story event, no resources required. The sector boss is the Creator (displayed on-screen as "Gigantic Bot"; its proper name appears in the Bot Data entry at the Shelter). New weapon unlocked here: Charge Piercer.
Dome
Terra Dome
Terra Dome is set inside an artificial biosphere — a 3D-printed forest environment with climbable trees and cave systems. The main objective involves placing three Gen Chips across the sector. The Pulse Carbine — a second Primary weapon that regenerates ammo — becomes available midway through this sector, giving you a sustained-fire alternative to the Grip Gun. The sector boss is the Garden Keeper, described by reviewers as one of the game's most hectic fights, rewarding patience over aggression.
Mines
Lunum Mines
The Lunum Mines shift between standard and low-gravity zones, fundamentally changing movement and combat. The sector's boss, the LunaDigger, is unique among Pragmata's encounters: you encounter it multiple times throughout the sector before the final fight. In earlier sub-areas, you can choose to repel it (bait it from sand, hack, and deal enough damage to drive it away) — earning the Courage In Desperation achievement — before the mandatory final confrontation. The final LunaDigger fight takes place in low gravity. Defeating it unlocks the Director Board at Cabin's Stamp Club.
Port
Central Port
The final story sector. A short mandatory chapter called Experimental Pragmatics follows the LunaDigger boss and grants the Cleanse ability before you reach Central Port proper. Cleanse destroys red/dead filament barriers and enables some combat techniques against corrupted enemies. The sector culminates in a fight against Idea (also referred to as Eight) — the true final boss of the game's main story. Idea has three distinct, cutscene-marked phases with an increasingly hostile hacking matrix.
// Between Sectors
The Shelter — Hub Guide
The Shelter is your central hub between missions. Every major upgrade, fast-travel, and reward system is managed here. You return automatically after activating an Escape Hatch or completing a sector.
| Station | Function | Currency |
|---|---|---|
| Firmware Updater | Upgrades Hugh's Suit (durability), Grip Gun (damage), and Diana's Hacking (damage + vulnerability duration). Priority order: Hacking → Suit → Grip Gun. See Upgrade Guide. | Upgrade Components |
| Unit Printer | Manufactures weapon and hacking node blueprints. Purchased weapons become available in your starting loadout at the Tram Terminal. Note: field-found copies still provide limited ammo. | Lunafilament / Pure Lunum |
| Tram Terminal | Fast-travel to any unlocked sector start or activated Escape Hatch. Also the loadout customisation screen — set weapons and mods before each mission. | Free |
| Cabin's Stamp Club | Bingo-style reward boards. Four tiers: Trainee Board (after S1 boss), Associate Board, Specialist Board, Director Board (after LunaDigger). Three reward tiers per board: 1 Bingo, 3 Bingos, and Blackout (all tiles). Some tiles locked behind Red Zone completion. | Cabin Coins |
| Replicator | Gift Read Earth Memory (REM) collectibles to Diana to 3D-print replica Earth locations inside the Shelter. Earns Cabin Coins and unlocks Diana dialogue about Earth. | REM collectibles |
// Companion Guides
Related Guides
All Bosses Guide
Phase breakdowns, weak points, and recommended loadouts for every sector boss.
READ → COLLECTIBLESAll 184 Collectibles
Every Safe Box, Mini Cabin, Pure Lunum, REM, and Mod — sector by sector.
READ → HACKINGDiana's Hacking Guide
Yellow, Blue, Purple nodes decoded. Master the hacking matrix for every encounter.
READ → UPGRADESWhat to Upgrade First
Hacking → Suit → Grip Gun. The definitive Unit Printer priority order.
READ → STORYAll Endings Explained
How to unlock the Normal Ending and Extended Ending via Unknown Signal Mode.
READ → POST-GAMEPost-Game Guide
NG+, Lunatic difficulty, Unknown Signal mode, and Hidden Chamber explained.
READ →Not affiliated with Capcom. PRAGMATA™ is a trademark of CAPCOM CO., LTD. All game content is the property of its respective owners. All factual claims on this page have been cross-verified against at least two independent sources. Version: Launch build, April 17, 2026. If Capcom releases patches that alter sector structure, ability unlocks, or collectible counts, this page will be updated. Collectible counts for Sectors 3–5 are marked "TBC" pending full data availability. Privacy Policy · Ad Disclosure
// Questions
Walkthrough FAQ
How many sectors are in Pragmata?
Pragmata has 5 numbered sectors plus a Prologue, totalling 6 chapters: Solar Power Plant, Mass Production Array, Terra Dome, Lunum Mines, and Central Port. After completing the story, a post-game area called Hidden Chamber unlocks via Unknown Signal mode.
Can I miss collectibles permanently?
No. All collectibles can be retrieved post-story via Unknown Signal mode (also called Cleanup Mode). Some items require story-unlocked abilities — the Lim Eraser (Sector 2) for blue filament barriers and Cleanse (Sector 5) for red filament barriers. The game flags these for backtracking.
When do I unlock the Lim Eraser?
The Lim Eraser unlocks automatically during Sector 2 (Mass Production Array), specifically in the Lim Recycling Facility block near the end of the sector. It is a mandatory story progression event — no Pure Lunum or special materials required. It allows Diana to destroy blue Lunafilament barriers across the game.
What is the Shelter and what can I do there?
The Shelter is Pragmata's central hub. It contains the Firmware Updater (upgrade Hugh and Diana), Unit Printer (manufacture weapons and mods), Tram Terminal (fast travel and loadout selection), and Cabin's Stamp Club (bingo-style reward boards). Always return to the Shelter before starting a new sector to spend upgrade resources and configure your loadout.
What is the boss order in Pragmata?
Confirmed main story bosses in sector order: Sector Guard (Sector 1), Creator — also displayed as "Gigantic Bot" (Sector 2), Garden Keeper (Sector 3), LunaDigger (Sector 4 — fought in low gravity), and Idea / Eight (Sector 5 — 3-phase final boss). See the full Boss Guide for phase strategies.
Do I have to use Escape Hatches? What happens when I use one?
Escape Hatches are optional checkpoints — you don't have to use them. When you activate one, it becomes a fast-travel point via the Tram Terminal. Using a hatch sends you back to the Shelter, which respawns all enemies in the sector (similar to a Souls-game bonfire), but you keep all resources and collectibles gathered since your last visit. Crucially, any field-found weapons and hacking modules collected since the last checkpoint are removed from your inventory upon using a hatch — bank resources at the Shelter before activating one.
What's available after I finish the main story?
Completing the main story unlocks: New Game Plus (restart with all gear and upgrades), Lunatic difficulty (harder enemies, new weapon upgrades), and Unknown Signal mode — post-campaign content in the Hidden Chamber with new Sim Pod challenges, special weapons, and outfits. Completing Unknown Signal with 100% sector collectibles also unlocks the Extended Ending. See the Post-Game Guide for the full breakdown.