// 188 Rewards · 184 Sector Items · Nothing Missable
Pragmata All Collectibles Guide
100% Checklist & Type Breakdown
Covers Pragmata's 184 sector collectibles plus 4 extra Shelter Cartridge Holder rewards, all mapped by type, route value, and 100% relevance. Covers what counts toward sector completion, what unlocks trophies, when to backtrack, and how to use the interactive checklist below to track your progress. Version: Launch, April 17 2026.
// Jump To
// Read First
What Counts Toward 100%?
Not all tracked rewards contribute to the sector completion percentage shown in the Tram Terminal. Understanding what counts — and what doesn't — saves hours of confusion.
✓ Counts Toward 100%
- ▸Safe Boxes — containers holding Lunafilament, Mods, or Pure Lunum
- ▸Pure Lunum — rare upgrade material for high-tier weapon upgrades
- ▸REM (Read Earth Memories) — gifts for Diana, displayed in Shelter
- ▸Mods — equippable perks for Hugh and Diana
- ▸Storage Expanders — increase Diana's Hacking Gauge capacity
- ▸Cartridge Holders — add extra Repair Cartridge slots
- ▸Training Data — unlock Training Simulations at the Shelter
✗ Does NOT Count Toward 100%
- ▸Escape Hatches — checkpoints; their own trophy (Escape Artist) when all 27 found
- ▸Mini Cabin Figures — hidden robot figurines; own trophy (Mini-Hunter Supreme) for all 15
- ▸Red Zones / Red Gate Keys — the zones themselves don't count directly, but their Mod and Pure Lunum rewards do
- ▸Upgrade Components — orange-yellow crafting chips; important for upgrades but not tracked for completion
Collectible Sub-Guides
All 70 Safe Boxes
Box counts, backtracking rules, and the cleanest sector-by-sector cleanup route.
All 15 Mini Cabins
Audio cues, shoot-to-collect rules, trophy cleanup, and the safest search plan.
All 21 Pure Lunum
Sector totals, spend planning, and the most important late-game upgrade material.
Red Zones
Challenge-room counts, reward logic, and the safest Red Zone cleanup path.
Red Gate Keys
All documented key sources, Stamp Club board slots, and the core rules for opening Red Zones.
// Item Reference
All Collectible Types Explained
| Type | Total | Function / Use | Counts 100% | Scannable | Linked Trophy |
|---|---|---|---|---|---|
| Safe Boxes | 70 | Contain Lunafilament, Mods, or Pure Lunum. Open on interaction. | YES | YES | Cradle Surveyor (sector 100%) |
| Escape Hatches | 27 | Checkpoints + fast-travel points. Diana hacks to activate. Using one respawns sector enemies. | NO | YES | Escape Artist (all 27 found) |
| Mini Cabins | 15 | Hidden robot figurines (3 per sector). Must be shot to collect. Appear on Shelter display desk. Make "ta-da" audio cue when nearby. | NO | NO | Mini-Hunter Supreme (all 15) |
| Pure Lunum | 21 | Rare upgrade material for high-tier weapon upgrades at Unit Printer. Also found as Red Zone rewards. | YES | YES | Top-Shelf Item (upgrade a weapon with Pure Lunum) |
| REM (Read Earth Memories) | 16 | Gifts for Diana; displayed as physical toys in the Shelter. Diana reacts and comments on each. Often found behind Holo-Walls. See the full REM guide. | YES | YES | Replicating Extraordinaire! (complete a full REM series) |
| Mods | 22 | Equippable perks for Hugh. Some inside Safe Boxes, others as Red Zone rewards. See the full Mods guide. | YES | YES | Cradle Surveyor (sector 100%) |
| Storage Expanders | 5 | Increase Diana's Hacking Gauge capacity, letting you store more Overdrive energy. See the full Storage Expander guide. | YES | YES | Cradle Surveyor (sector 100%) |
| Cartridge Holders | 6 | Add extra Repair Cartridge slots (healing items). 2 are field pickups and 4 more come from Cabin's Stamp Club in the Shelter. See the full Cartridge Holder guide. | YES | YES | Cradle Surveyor (sector 100%) |
| Training Data | 6 | Unlock Training Simulation challenges at the Shelter. Required for the Master of the Simulator trophy. See the full Training Data guide. | YES | YES | Master of the Simulator (complete all Training Sims) |
| TOTAL | 188 | 70+27+15+21+16+22+5+6+6 = 188 total rewards (184 sector items + 4 Shelter rewards) | |||
// Sector Breakdown
Collectibles By Sector
Solar Power Plant
3 Mini Cabins · 3 Escape Hatches · Boss: Sector Guard
15 / 184 sector total (8.2%) · Backtrack flag: Lim Eraser required for Storage Expander 1
Mass Production Array
3 Mini Cabins · Boss: Creator · Unlocks: Lim Eraser
39 / 184 sector total (21.2%) · Largest single-sector haul — includes Times Square-themed replica zone
Terra Dome
3 Mini Cabins · Boss: Garden Keeper · 5 sub-areas
47 / 184 sector total (25.5%) · Safe Boxes 8 & 9 + Pure Lunum 3 require Cleanse (Sector 5 unlock)
Lunum Mines
3 Mini Cabins · Boss: LunaDigger · Low gravity zone
45 / 184 sector total (24.5%) · Safe Boxes 2, 3, 13 + Storage Expander 1 require Cleanse
Central Port
3 Mini Cabins · Final Boss: Idea / Eight · 8 collectible types
38 / 184 sector total (20.7%) · Most collectible-dense final sector — Cleanse ability required for several items
// Interactive Tool
Collectibles Checklist — Track Your Progress
Check off items as you collect them. Progress saves in your browser. This embedded version tracks the 184 sector items; if you want filtering, export, import, and separate Mini Cabin tracking, use the dedicated collectibles checklist tool.
// Achievements
Collectible-Linked Trophies & Achievements
| Trophy / Achievement | Unlock Condition | Linked Type |
|---|---|---|
| The Right Man for the Job | Complete Unknown Signal mode with 100% collectibles in ALL sectors | All types (100%) |
| Cradle Surveyor | Reach 100% sector progress in any single sector | All counted types |
| Mini-Hunter Supreme | Shoot and collect all 15 Mini Cabin figures | Mini Cabins |
| Escape Artist | Unlock all 27 Escape Hatches across all sectors | Escape Hatches |
| Replicating Extraordinaire! | Complete a full REM series (gift all REMs in a series to Diana at the Shelter) | REMs |
| Top-Shelf Item | Upgrade any weapon using Pure Lunum at the Unit Printer | Pure Lunum |
| Master of the Simulator | Complete the main objective in every Training Sim (requires all Training Data) | Training Data |
| Courage in Desperation | Repel the LunaDigger in Lunum Mines before the final boss fight | Combat (not collectible-linked) |
For a full trophy list with unlock conditions, see the Trophies & Achievements Guide →
// Story-Gated Items
Backtracking Guide — Story-Locked Collectibles
Two story abilities gate collectibles you cannot reach on your first visit. The game marks these for backtracking, but it's worth knowing when each ability unlocks so you can clean up efficiently.
Lim Eraser — Destroys blue Lunafilament barriers
Unlocked automatically in Sector 2 (Mass Production Array), Block 05 — Lim Recycling Facility. No resources required; story progression only.
Items unlocked for backtracking:
- ▸ Sector 1 · Generator Entrance — Storage Expander 1
- ▸ Sector 1 · Power Distribution Center — Pure Lunum 1 + Safe Box 2
- ▸ Sector 2 · Test Site Entrance — Safe Box 1 & 2
- ▸ Sector 2 · Shopping District — Safe Box 5
- ▸ Sector 2 · Business District — Safe Box 14
Cleanse — Destroys red / dead Lunafilament barriers
Unlocked automatically in the late-game transition into Central Port, after fixing Diana. Story-only unlock; no resources required. Public guides vary between the names Cleanse, Cleansing, and Deletion Protocol.
Known items requiring Cleanse for backtracking:
- ▸ Sector 2 · Mass Production Array — Safe Boxes 11 & 12
- ▸ Sector 3 · Terra Dome — Safe Boxes 8 & 9, Pure Lunum 3
- ▸ Sector 4 · Lunum Mines — Safe Boxes 2, 3 & 13, Storage Expander 1
// Optional Challenge Rooms
Red Zones & Gate Keys — Why They Matter
Red Zones are not counted like standard checklist collectibles, but their reward items often are. If you are missing Pure Lunum, Mods, or premium side rewards, this is the side system most likely affecting your route.
// Unique Mechanic
Mini Cabin Figures — How They Work
Mini Cabin figures are Pragmata's equivalent of Resident Evil's Mr. Raccoon bobbleheads. They behave differently from every other collectible type — make sure you know the rules before hunting them.
How to Collect
- ▸You must shoot each figure to claim it — you cannot pick it up.
- ▸Any weapon works. The figure shatters and automatically appears on the display desk in your Shelter.
- ▸They emit a "ta-da" audio cue when you are close — listen for it.
- ▸They do not appear via Diana's Object Scan. You must find them visually or by audio.
- ▸They unlock after clearing Sector 1. A file on the Shelter desk explains the mechanic.
Distribution
| Sector | Count |
|---|---|
| Solar Power Plant | 3 |
| Mass Production Array | 3 |
| Terra Dome | 3 |
| Lunum Mines | 3 |
| Central Port | 3 |
| Total | 15 |
Reward: Mini-Hunter Supreme gold trophy (PS5) / achievement
Not affiliated with Capcom. PRAGMATA™ is a trademark of CAPCOM CO., LTD. All collectible data on this page has been cross-verified against at least two independent sources. Version: Launch build, April 17, 2026. The interactive checklist stores data in your browser only — no data is sent to our servers. Privacy Policy · Ad Disclosure
// Questions
Collectibles FAQ
How many collectibles are in Pragmata?
Pragmata contains 184 sector collectibles across 5 sectors: Solar Power Plant (15), Mass Production Array (39), Terra Dome (47), Lunum Mines (45), and Central Port (38). They span 9 types: Safe Boxes (70), Escape Hatches (27), Mini Cabins (15), Pure Lunum (21), REMs (16), Mods (22), Storage Expanders (5), 2 field Cartridge Holders, and Training Data (6). The wider collectible reward count rises to 188 once you include the 4 Shelter Cartridge Holder rewards from Cabin's Stamp Club.
Can you permanently miss collectibles?
No. All 184 sector collectibles can be retrieved in Unknown Signal mode — the post-story cleanup mode unlocked after completing the main campaign. Some items are gated behind the Lim Eraser (Sector 2) or Cleanse (Sector 5) abilities, which you won't have on your first visit to early sectors. The game marks these for backtracking.
What actually counts toward 100% sector completion?
The following clearly count: Safe Boxes, Pure Lunum, REMs, Mods, Storage Expanders, Cartridge Holders, and Training Data. Mini Cabins do NOT count toward sector %, but they do have their own trophy. Escape Hatches are less settled in public launch-week guides, so the safest practical rule is to unlock all 27 for Escape Artist and not rely on them as percentage math alone. Red Zone entries don't count directly — but the Mods and Pure Lunum you earn inside them do.
How do I collect Mini Cabin figures?
Mini Cabins must be shot with any weapon — you cannot pick them up like other items. They make a "ta-da" audio cue when you're nearby. They do NOT appear via Diana's Object Scan. There are exactly 3 per sector (15 total). Collecting all 15 unlocks the Mini-Hunter Supreme trophy/achievement.
What does Object Scan do and how do I get it?
Object Scan is Diana's upgraded scanning ability that highlights nearby collectibles, interactables, and hidden items on the HUD. It is purchased through the Unit Printer in the Shelter using Lunafilament. It does not reveal Mini Cabin figures — those must be found by sight and sound.
What are Red Zones and do I need to complete them?
Red Zones are optional combat challenge rooms locked behind Red Gate Keys found in each sector. Completing them rewards Pure Lunum and sometimes Mods — both of which count toward 100% sector completion. So while the Red Zone itself isn't tracked, you effectively must complete them to reach 100%. Some Red Gate Keys can be purchased from Cabin at the Shelter using Cabin Coins.
What do REMs (Read Earth Memories) do?
REMs are gifts collected for Diana. Each one is displayed as a physical toy (slide, swing, parasol, etc.) in the Shelter. Diana interacts with and comments on each toy, adding story context between missions. Completing a full REM series unlocks the Replicating Extraordinaire! trophy. REMs count toward 100% sector completion.