| Shopping District cafe |
Field pickup |
Inside the cafe after the first Shopping District Red Zone door, near the Riot Gun.
|
This is the earliest documented field key and the simplest first backtrack loop.
|
| Trainee Board |
Stamp Club |
Second column, third row on Cabin's Trainee board. |
Useful when the nearby field key has already been spent and you still want an early
Red Zone clear. |
| Associate Board |
Stamp Club |
Fourth column, third row on the Associate board. |
This becomes one of the main midgame bridge keys for Terra Dome routing. |
| Eco Modeling Lab laptop |
Field pickup |
Upper walkway lab past the second Gen Chip in Eco Modeling Lab. |
A high-value field key because the Red Zone is in the same broader area. |
| Specialist Board |
Stamp Club |
Second column, second row on the Specialist board. |
Often used as the backup key for Terrarium cleanup if earlier keys are already
gone. |
| Main Excavation Site lab |
Field pickup |
On a desk in the lab near the Logistics Management Escape Hatch. |
Important because earlier key-heavy routes can leave you dry right before Lunum
Mines Red Zones. |
| Director Board key 1 |
Stamp Club |
Fourth column, second row on the Director board. |
One of the two late-game reserve keys that help stabilize the Central Port cleanup
route. |
| Director Board key 2 |
Stamp Club |
Second column, third row on the same Director board. |
Lets the late-game route keep pace even if you spend the first Director key
immediately. |
| Research Sector room after second elevator |
Field pickup |
Late-game room immediately after riding the second elevator up to the Research
Sector in Central Port. |
This is the last documented field key and a common late cleanup buffer. |